Sciweavers

DCC
2006
IEEE
13 years 11 months ago
A sequence of one-point codes from a tower of function fields
Takehiro Hasegawa, Shoichi Kondo, Hidekazu Kurusu
DCC
2006
IEEE
13 years 11 months ago
Efficient Rate Control for JPEG2000 Coder and Decoder
Francesc Aulí Llinàs, Joan Serra-Sag...
CGF
2006
198views more  CGF 2006»
13 years 11 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
CGF
2006
130views more  CGF 2006»
13 years 11 months ago
Wrinkling Coarse Meshes on the GPU
The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to gen...
Jörn Loviscach
CGF
2006
173views more  CGF 2006»
13 years 11 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
CGF
2006
263views more  CGF 2006»
13 years 11 months ago
A Predictive Light Transport Model for the Human Iris
Recently, light interactions with organic matter have become the object of detailed investigations by image synthesis researchers. Besides allowing these materials to be rendered ...
Michael W. Y. Lam, Gladimir V. G. Baranoski
CGF
2006
196views more  CGF 2006»
13 years 11 months ago
Physically Based Deformable Models in Computer Graphics
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
Andrew Nealen, Matthias Müller, Richard Keise...
CG
2006
Springer
13 years 11 months ago
Melting and flowing in multiphase environment
This paper presents a method to simulate the melting and flowing phenomena with different materials in multiple phases. In such a multiphase environment, solid objects are melted ...
Ye Zhao, Lujin Wang, Feng Qiu, Arie E. Kaufman, Kl...
CG
2006
Springer
13 years 11 months ago
G-Strokes: A Concept for Simplifying Line Stylization
In most previous NPR line rendering systems, geometric properties have been directly used to extract and stylize certain edges. However, this approach is bound to a tight stylizat...
Tobias Isenberg, Angela Brennecke
CG
2006
Springer
13 years 11 months ago
Model-based user interface adaptation
Most work on model-based cross-platform user interface development is based on an assumption that the user interfaces on the different platforms should be as similar as possible. M...
Erik G. Nilsson, Jacqueline Floch, Svein O. Hallst...