Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Abstract. Research in dialogue systems has been moving towards reusable and adaptable architectures for managing dialogue execution and integrating heterogeneous subsystems. In thi...
We consider the problem of dialogue adaptation in our Smart Personal Assistant (SPA), which uses a plan-based dialogue model. We present a novel way of integrating learning into a...
Although speech and language processing techniques achieved a relative maturity during the last decade, designing a spoken dialogue system is still a tailoring task because of the ...
We discuss current approaches to the development of natural language dialogue systems, and claim that they do not sufficiently consider the unique qualities of man-machine intera...
The act-function-phase model systematically relates the acts of the dialogue at time-of-use to the acts of the dialogue between author and users at time-of-development. We show ho...
In traditional information systems, the user interface is controlled by one single application. In distributed systems, several distributed components may want to influence the ap...
A new direction in improving modern dialogue systems is to make a human-machine dialogue more similar to a human-human dialogue. This can be done by adding more input modalities. O...
This paper studies argumentation-based dialogues between agents. It takes a previously defined system by which agents can trade arguments and examines the outcomes of the dialogu...
The goal of this paper is to present a computational framework that enables us to generate elementary speech act sequences in a dialogue between an electronic assistant and a compu...