– The main task of a voice-enabled tour-guide robot in mass exhibition setting is to engage visitors in dialogue and provide as much exhibit information as possible in a limited ...
We consider that factors such as prosody of systems’ utterances and dialogue rhythm are important to attain a natural human-machine dialogue. However, the relations between dialo...
In this paper we propose a dialogue game for agents to deliberate over a proposed action. The agents’ dialogue moves are defined by a structured set of argument schemes and crit...
Pancho Tolchinsky, Katie Atkinson, Peter McBurney,...
Argumentation allows agents to exchange additional information to argue about their beliefs and other mental attitudes during the negotiation process. Utterances and subsequent obs...
In this paper we show how to capture dialogue games in Defeasible Logic. We argue that Defeasible Logic is a natural candidate and general representation formalism to capture dialo...
We investigated the potential of automatic detection of a learner’s affective states from posture patterns and dialogue features obtained from an interaction with AutoTutor, an i...
Repair or error-recovery strategies are an important design issue in Spoken Dialogue Systems (SDSs) - how to conduct the dialogue when there is no progress (e.g. due to repeated A...
The existing studies of a dialogue system can be classified into two major parts. One is a study for a practical system, and the other is a study to understand a principal of dial...
Abstract. A framework, PISA, for conducting dialogues to resolve disputes concerning the correct categorisation of particular cases, is described. Unlike previous systems to conduc...
Maya Wardeh, Trevor J. M. Bench-Capon, Frans Coene...
Conversational dialogue systems cannot be evaluated in a fully formal manner, because dialogue is heavily dependent on context and current dialogue theory is not precise enough to ...
Ron Artstein, Sudeep Gandhe, Jillian Gerten, Anton...