Tangible programming elements offer the dynamic and programmable properties of a computer without the complexity introduced by the keyboard, mouse and screen. This paper explores ...
Many applications have cluttered dialogs that require users to make complicated settings. Some settings even determine the availability and state of other settings, creating inter...
In this paper we discuss a pilot usability study using wireless Internet-enabled personal digital assistants (PDAs). We compared usability data gathered in traditional lab studies...
GAZE-2 is an attentive video conferencing system that conveys whom users are talking to by measuring whom a user looks at and then rotating his video image towards that person in ...
This paper presents a novel approach and interface for encouraging children to tell and act out original stories. "Dolltalk" is a toy that simulates speech recognition b...
We found that established display design guidelines for focal images cannot be extended to images displayed as a secondary task in a dual-task situation. This paper describes an e...
David Tessendorf, Christa M. Chewar, Ali Ndiwalana...
We describe Social Net, a novel interest-matching application that uses patterns of collocation, over time, to infer shared interests between users. Social Net demonstrates new po...
Michael A. Terry, Elizabeth D. Mynatt, Kathy Ryall...
We are interested in building and evaluating human computer interfaces that make information more memorable. Psychology research informs us that humans access memories through cue...
Desney S. Tan, Randy F. Pausch, Jeanine Stefanucci...
Users interacting with front-projected displays often work between the projector and the display surface. This causes undesirable projection on the user as well as temporary blind...