Sciweavers

CHI
2002
ACM
14 years 8 months ago
AR Pad: an interface for face-to-face AR collaboration
The AR Pad is a handheld display with a Spaceball and a camera, which can be used to view and interact with Augmented Reality models in collaborative setting. Keywords Augmented R...
D. Mogilev, Kiyoshi Kiyokawa, Mark Billinghurst, J...
CHI
2002
ACM
14 years 8 months ago
Effects of structure and label ambiguity on information navigation
We present experimental results showing that search for target items in a three-tiered categorization structure (approximately 8 links per page) is faster than a comparable two-ti...
Craig S. Miller, Roger W. Remington
CHI
2002
ACM
14 years 8 months ago
LAPIS: smart editing with text structure
Robert C. Miller, Brad A. Myers
CHI
2002
ACM
14 years 8 months ago
A new technique for adjusting distraction moments in multitasking non-field usability tests
Evaluating errors that result from user interactions with incar applications, it has to be considered that the user is permanently involved with driving the car. Reproducing this ...
Björn Schuller, Frank Althoff, Gregor McGlaun...
CHI
2002
ACM
14 years 8 months ago
From personal to shared annotations
Preliminary results obtained by comparing personal annotations on paper with shared annotations made on-line show that only a small fraction of personal annotations are used in in...
Catherine C. Marshall, A. J. Bernheim Brush
CHI
2002
ACM
14 years 8 months ago
The philosophy and design of socially adept technologies
Context-aware artifacts can be seen as an important class of socially adept technologies. In this paper, we focus on the fact that disregarding trivial notions of context, context...
Stephen Marsh, Lucy T. Nowell, John F. Meech, Kers...
CHI
2002
ACM
14 years 8 months ago
Small screen access to digital libraries
This paper looks at the possibilities of taking existing digital library technology and using it for educating those who do not normally have access to the Internet. We have built...
Gary Marsden, Robert Cherry, Alan Haefele
CHI
2002
ACM
14 years 8 months ago
False prophets: exploring hybrid board/video games
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game tha...
Regan L. Mandryk, Diego S. Maranan
CHI
2002
ACM
14 years 8 months ago
Factors influencing the experience of website usage
The present study examines the role of subjectively perceived factors of the experience of website usage in forming an intention to use a website. An integrative research model is...
Sascha Mahlke
CHI
2002
ACM
14 years 8 months ago
LAFCam: Leveraging affective feedback camcorder
If a video camera recognizes and records affective data from the camera operator, this data can help determine which sequences will be interesting to the camera operator at a late...
Andrea Lockerd, Florian Mueller