Email was originally designed as a tool for asynchronous communication. However, its current usage goes far beyond that. One of the most commonly performed activities in email is ...
Many different audio headsets are commercially available. To choose a headset for a short-term use environment, we conducted a pilot study to elicit end-user criteria for headsets...
A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances ...
This paper introduces a technique for viewing text objects under changing size constraints in 2D environments. Our approach automatically combines font size reduction and content ...
Lance Good, Mark Stefik, Patrick Baudisch, Benjami...
This research aims to investigate a collection of interactions in 2D workspaces with the goal of helping users stay in the flow of their activity. These interactions will be explo...
The Open Video Project is an on-going effort to develop an open source digital video collection that can be used by the research community and ultimately serve an even broader aud...
Gary Geisler, Gary Marchionini, Barbara M. Wildemu...
We have developed a 3D sound system for headphones that allows real-time sound source and user displacement in a virtual acoustic environment. Because of a flexible design that us...
Traditional musical instruments have a direct connection between the way they are played or controlled and the properties of the sound produced. This connectedness has, in general...
We introduce the Hocman prototype, supporting mobile group collaboration among motorcyclists. The design is based on findings from a field study. The motorcyclists are a group wit...