Sciweavers

CHI
2002
ACM
14 years 8 months ago
How knowledge workers use the web
We report on a diary study of how and why knowledge workers use the World Wide Web. By examining in detail a complete two-day set of Web activities from each of 24 people, we cons...
Abigail Sellen, Rachel Murphy, Kate L. Shaw
CHI
2002
ACM
14 years 8 months ago
Investigating human-computer optimization
Scheduling, routing, and layout tasks are examples of hardamount of computational effort expended on different subproblems. CHI?2002 This work may not be copied or reproduced in w...
Stacey D. Scott, Neal Lesh, Gunnar W. Klau
CHI
2002
ACM
14 years 8 months ago
Cognitive cubes: a tangible user interface for cognitive assessment
Assessments of spatial, constructional ability are used widely in cognitive research and in clinical diagnosis of disease or injury. Some believe that three-dimensional (3D) forms...
Ehud Sharlin, Yuichi Itoh, Benjamin Watson, Yoshif...
CHI
2002
ACM
14 years 8 months ago
The augurscope: a mixed reality interface for outdoors
The augurscope is a portable mixed reality interface for outdoors. A tripod-mounted display is wheeled to different locations and rotated and tilted to view a virtual environment ...
Holger Schnädelbach, Boriana Koleva, Martin F...
CHI
2002
ACM
14 years 8 months ago
Polyarchy visualization: visualizing multiple intersecting hierarchies
Hierarchy visualization has been a hot topic in the Information Visualization community for the last decade. An emerging new information structure is multiple intersecting hierarc...
George G. Robertson, Kim Cameron, Mary Czerwinski,...
CHI
2002
ACM
14 years 8 months ago
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
This paper introduces a new sensor architecture for making interactive surfaces that are sensitive to human hand and finger gestures. This sensor recognizes multiple hand position...
Jun Rekimoto
CHI
2002
ACM
14 years 8 months ago
Gestural and audio metaphors as a means of control for mobile devices
This paper discusses the use of gesture and non-speech audio as ways to improve the user interface of a mobile music player. Their key advantages mean that users could use a playe...
Antti Pirhonen, Stephen A. Brewster, Christopher H...
CHI
2002
ACM
14 years 8 months ago
Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments
When creating techniques for manipulating objects at a distance in immersive virtual environments, researchers have primarily focused on increasing selection range, placement rang...
Jeffrey S. Pierce, Randy F. Pausch
CHI
2002
ACM
14 years 8 months ago
Interacting at a distance: measuring the performance of laser pointers and other devices
It is difficult to interact with computer displays that are across the room. A popular approach is to use laser pointers tracked by a camera, but interaction techniques using lase...
Brad A. Myers, Rishi Bhatnagar, Jeffrey Nichols, C...