It is accepted that changes in technology, work practices and the general socio-economic environment affect the way we plan and perform tasks. Support, opportunity and pressure fo...
We present a new interface for large-scale online conversations. Our technique, the Conversation Thumbnail, differs from existing discussion interfaces in two respects. First, it ...
This paper describes the results of a series of forced choice design experiments investigating the discrimination of material properties using a PHANToM haptic device. Research ha...
This describes the usability and interaction challenges in creating a unique museum exhibit which utilized real-time compositing, and sought to hide complex computational and netw...
The Semi-Public Displays project utilizes public displays to assist in the interactions of small groups. This paper describes a set of visualizations for presence information of g...
The Internet has become an important part of our daily lives, with browsers serving as the main tool of navigation. For users with severe disabilities, access to the Internet can ...
We demonstrate two complementary interaction techniques for electronic large displays that are designed for cameraequipped mobile phones. The first one enables the direct selectio...
A common observation when working on physically large displays, such as wall-sized projection, is that a certain amount of information privacy is lost. A common explanation for th...
This paper describes the results of a Wizard of Oz study of people's search behavior using BuddySystem, a proximitysensing system designed to help end-users locate people, pl...
Leila Takayama, Lawrence Leung, Xiaodong Jiang, Ja...
In this paper, we describe work-in-progress in comparing user satisfaction ratings after user tests with ratings obtained following actual use of a digital music library software....