In this paper, we discuss the potential for effective representations of video data to aid analysis of large datasets of video clips and describe a prototype developed to explore ...
In this paper, we propose a model to predict the performance of selection techniques using Brain-Computer Interfaces based on P300 signals. This model is based on Markov theory an...
When an offence occurs, the victim and offender can overcome the harm done through forgiveness. This paper demonstrates how forgiveness can be supported in social system design. W...
Asimina Vasalou, Jens Riegelsberger, Adam N. Joins...
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
In this paper we present the Reactable, a new electronic musical instrument with a simple and intuitive tabletop interface that turns music into a tangible and visual experience, ...
Interacting with physical CDs can be a very tangible and explorative experience. However, physical objects can't provide access to the digital services we are used to when us...
In this paper we present the design and evaluation of a two dimensional haptics display intended to be used for enhancing experience of movies and rides. The display, haptics surf...
In this paper, we report our findings on the adoption practices of used personal digital assistants (PDAs) to inform reuse of outdated computing products. Our interviews with 12 e...