The keeping of secrets and practicing of deception are commonplace in everyday social interaction. They also serve an important role in encouraging social cohesion. However, for H...
Adam N. Joinson, Jeffrey T. Hancock, Pamela Briggs
Novel environments exploiting recent technology can enhance several tasks in applications such as mobile guides. However, in the many museum mobile guides that have been proposed,...
Giuseppe Ghiani, Barbara Leporini, Fabio Patern&og...
Little is known about the strategies end-user programmers use in debugging their programs, and even less is known about gender differences that may exist in these strategies. With...
Neeraja Subrahmaniyan, Laura Beckwith, Valentina G...
This workshop re-opens the discussion of the challenges faced by academia when preparing students to take jobs in industry. The workshop’s goal is to develop a framework by whic...
Lidia Oshlyansky, Paul A. Cairns, Angela Sasse, Ch...
Over the past century alone, millions of hours of audiovisual data have been collected with great potential for e.g., new creative productions, research and educational purposes. ...
This work is part of a research targeted at experimenting the use of physical artifacts for the retrieval of multimedia information. Tangible interfaces
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
The paper investigates human agent interactions in virtual environments like Second Life. As interactions in such environments are inherently social, the agent should be able to p...
Christian Pallay, Matthias Rehm, Ekaterina Kurdyuk...