In recent years, virtual museums have become more widespread and the usage of them for educational purposes has increased. They are used to facilitate educational process in diffe...
This paper discusses how Semantic Web technologies are being adopted, specialized, and put in practice in order to set up a technical infrastructure that will facilitate sharing a...
Nowadays most universities use different distance learning environments. However in the educational process besides forums, chats and other collaborative possibilities the content...
Research on modelling affect and on interfaces adaptation based on affective factors has matured considerably over the past several years, so that designers of educational product...
The goal of this work is the design and construction of adaptive tutorials based on the application of algorithms for the automatic resolution of problems which can be used to aut...
Augmented Reality has been used for developing systems with learning purposes. In this paper, we present an Augmented Reality system for learning the interior of the human body. W...
Emerging e-learning tools have the potential to enrich academic environments. However, there is a need to understand the requirements, expectations, and learning styles of the end...
Self-assessment is a crucial component of learning. Creating effective questions is time-consuming, however, because it may require considerable resources and the skill of critica...
The rehabilitation of a patient with Acquired Brain Injury begins during the acute treatment phase. It is important to focus on maximizing the patient's capabilities at home ...