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ACMDIS
2006
ACM
14 years 5 months ago
The origin and design of intentional affordances
Gibson’s seminal concept of affordance could have real design power if it could be adequately explained as a phenomenon that happens within the scale of human lifetime. Today th...
Antonio Rizzo
ACMDIS
2006
ACM
14 years 5 months ago
The spatial character of sensor technology
By considering the spatial character of sensor-based interactive systems, this paper investigates how discussions of seams and seamlessness in ubiquitous computing neglect the com...
Stuart Reeves, Tony P. Pridmore, Andy Crabtree, Jo...
ACMDIS
2006
ACM
14 years 5 months ago
Design documentaries: inspiring design research through documentary film
This paper shows how we can take inspiration and use techniques from documentary film in pursuing user research. Documentary filmmaking has a long history of portraying everyday l...
Bas Raijmakers, William W. Gaver, Jon Bishay
ACMDIS
2006
ACM
14 years 5 months ago
SESAME: towards better 3D conceptual design systems
Conceptual design dominates the early stages of most creative design processes. During these stages, the designer makes important decisions about the parameters of a model that ar...
Ji-Young Oh, Wolfgang Stürzlinger, John Danah...
ACMDIS
2006
ACM
14 years 5 months ago
What do usability evaluators do in practice?: an explorative study of think-aloud testing
Think-aloud testing is a widely employed usability evaluation method, yet its use in practice is rarely studied. We report an explorative study of 14 think-aloud sessions, the aud...
Mie Nørgaard, Kasper Hornbæk
ACMDIS
2006
ACM
14 years 5 months ago
The use of abstraction and motion in the design of social interfaces
Bilge Mutlu, Jodi Forlizzi, Illah R. Nourbakhsh, J...
ACMDIS
2006
ACM
14 years 5 months ago
An empirical framework for designing social products
Designers generally agree that understanding the context of use is important in designing products. However, technologically advanced products such as personal robots engender com...
Bilge Mutlu
ACMDIS
2006
ACM
14 years 5 months ago
Designing for experiences: randomness as a resource
Studies which I carried out recently of users of digital music players revealed that the element of randomness plays a role in influencing the user experience (UX). Apart from bei...
Tuck Wah Leong
ACMDIS
2006
ACM
14 years 5 months ago
Using kinetic typography to convey emotion in text-based interpersonal communication
Text-based interpersonal communication tools such as instant messenger are widely used today. These tools often feature emoticons that people use to express emotion to some degree...
Joonhwan Lee, Soojin Jun, Jodi Forlizzi, Scott E. ...