This paper presents the main results of a three-year long field and design study of proactive information technology in the home. This technology uses sensors to track human activ...
Ilpo Koskinen, Kristo Kuusela, Katja Battarbee, An...
Our physical bodies play a central role in shaping human experience in the world, understanding of the world, and interactions in the world. This paper draws on theories of embodi...
We explore the application of a wiki-based technology and style of interaction to enabling the incremental translation of a collaborative application into a number of different la...
M. Cameron Jones, Dinesh Rathi, Michael B. Twidale
Automatic capture technology could enable students to record and index much information—both digital and nondigital—with little extra effort. Can this technology be designed t...
Ethnography has become a staple feature of IT research over the last twenty years, shaping our understanding of the social character of computing systems and informing their desig...
Andy Crabtree, Steve Benford, Chris Greenhalgh, Pa...
In this paper we describe a collaborative environment created to support distributed evaluation of a complex system architecture. The approach couples an interactive architecture ...
Steven R. Haynes, Amie L. Skattebo, Jonathan A. Si...
In the excitement of the cognitive revolution, Simon proposed a way of thinking about design that promised to make it more manageable and cognitive: to think of design as a planni...
Steve R. Harrison, Maribeth Back, Deborah G. Tatar
People often use powerful tools to manage the documents they encounter, but very rarely to store the mental knowledge they glean from those documents. Popcorn is a personal knowle...
Stephen Davies, Scotty Allen, Jon Raphaelson, Emil...