In recent times, subdivision surfaces have been considered a powerful representation for shape design. They have been successfully introduced in character animation software packa...
Chiara Eva Catalano, Franca Giannini, Bianca Falci...
The theoretical aspects are discussed of our developed software, MeshToSS, for the conversion to Loop subdivision surfaces of dense triangular meshes. This software generates subd...
Subdivision surfaces are finding their way into many Computer Aided Design and Animation packages. Popular choices include Loop, Catmull-Clark, Doo-Sabin etc. Subdivision surfaces...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Subdivision-based representations are recognized as important tools for the generation of high-quality surfaces for Computer Graphics. In this paper we describe two parameterizati...
Abstract. In this paper we introduce a new mesh refinement method for subdivision surfaces. It generates a semiregular 4-direction hierarchical structure from control meshes repres...
In this paper we disprove the belief widespread within the computer graphics community that Catmull-Clark subdivision surfaces cannot be evaluated directly without explicitly subd...
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
We present a method for parameterizing subdivision surfaces in an as-rigid-as-possible fashion. While much work has concentrated on parameterizing polygon meshes, little if any wo...
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...