In this paper, the effects of three visual factors: scene complexity, stereovision and motion parallax on correct perception of a virtual object’s size were analyzed in an immer...
Xun Luo, Robert V. Kenyon, Derek Kamper, Daniel J....
— Motivated by the widespread of file and video streaming over peer-to-peer networks, we propose to investigate the design of a peer-to-peer solution for image-based remote walk...
3D virtual environments like Croquet need to be attractive in order to be visited and used. Their attractiveness depends on the level of vitality that the user is able to experien...
Access control is an important aspect of shared virtual environments. Resource access may not only depend on prior authorization, but also on context of usage such as distance or ...
Martin Scheffler, Jan P. Springer, Bernd Froehlich
In recent years, virtual museums have become more widespread and the usage of them for educational purposes has increased. They are used to facilitate educational process in diffe...
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...
Simulating crowds in complex environment is fascinating and challenging, however, modeling of the environment is always neglected in the past, which is one of the essential proble...
Peer-to-peer distributed virtual environments (DVE's) distribute state tracking and state transitions. Many DVE's - such as online games - require ways to fairly determi...
This article proposes a new distributed architecture for update message exchange in massively multi-user virtual environments (MMVE). MMVE applications require delivery of updates...