This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
Previous research has found performance for several egocentric tasks to be superior on physically large displays relative to smaller ones, even when visual angle is held constant....
Jonathan Z. Bakdash, Jason S. Augustyn, Dennis Pro...
Navigating through large virtual environments using a headmounted display (HMD) is difficult due to the spatial limitations of the tracking system. We conducted two experiments t...
Betsy Williams, Gayathri Narasimham, Timothy P. Mc...
– The paper presents some experiences in developing a virtual environment using a videogame engine. It provides the details and the caveats met during development, with particula...
Roberto Andreoli, Rosario De Chiara, Ugo Erra, Ant...
Abstract— This paper gives preliminary results about the utilization of an interaction technique called FOLLOW-ME to fasten the selection task for teleoperation system. The imple...
We introduce, in this article, a way for building a Virtual Environment for Training to manage dynamic and collaborative situations in team sport. In these situations, relevant in...
This article presents advantages of using context to set up a pedagogical assistance for recognition of collectives situations in Virtual Environment for Training (VET). We are fo...
Collaborative Virtual Environments (CVEs) show great promise in domains such as education. Instead of using 3D space to weakly imitate physical classrooms, educators can create 3D...
Nowadays, more Virtual Environments (VEs) are becoming available on the Web. This means that VEs are becoming accessible to a larger and more diverse audience. It also means that i...
Frederic Kleinermann, Olga De Troyer, Christophe C...
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...