Sciweavers

VW
1998
Springer
176views Virtual Reality» more  VW 1998»
13 years 11 months ago
A Mixed 2D/3D Interface for Music Spatialization
We propose a system for controlling in real time the localisation of sound sources. The system, called MidiSpace, is a real time spatializer of Midi music. We raise the issue of wh...
François Pachet, Olivier Delerue
VW
1998
Springer
174views Virtual Reality» more  VW 1998»
13 years 11 months ago
Webots: Symbiosis Between Virtual and Real Mobile Robots
Abstract. This paper presents Webots: a realistic mobile robot simulator allowing a straightforward transfer to real robots. The simulator currently support the Khepera mobile robo...
Olivier Michel
VW
1998
Springer
157views Virtual Reality» more  VW 1998»
13 years 11 months ago
Real Face Communication in a Virtual World
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...
Won-Sook Lee, Elwin Lee, Nadia Magnenat-Thalmann
VW
1998
Springer
152views Virtual Reality» more  VW 1998»
13 years 11 months ago
Growing Virtual Communities in 3D Meeting Spaces
Most existing 3D virtual worlds are basedon a "meeting-space"model, conceived as an extension of textual chat systems. An attractive 3D interface is assumed to be suffici...
Frédéric Kaplan, Angus McIntyre, Chi...
VW
1998
Springer
153views Virtual Reality» more  VW 1998»
13 years 11 months ago
Grounding Virtual Worlds in Reality
We suggest in this article a new paradigm for the representation of data, which is best suited for the real-time visualization and sonorisation of complex systems, real or simulat...
Guillaume Hutzler, Bernard Gortais, Alexis Drogoul
VW
1998
Springer
217views Virtual Reality» more  VW 1998»
13 years 11 months ago
Animated Impostors for Real-Time Display of Numerous Virtual Humans
Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has bee...
Amaury Aubel, Ronan Boulic, Daniel Thalmann

Publication
189views
13 years 11 months ago
Direct Send Compositing for Parallel Sort-Last Rendering
In contrast to sort-first, sort-last parallel rendering has the distinct advantage that the task division for parallel geometry processing and rasterization is simple, and can eas...
Stefan Eilemann, Renato Pajarola
VRST
1998
ACM
13 years 11 months ago
Virtual playground: architectures for a shared virtual world
Paul Schwartz, Lauren Bricker, Bruce Campbell, Tho...
VRST
1998
ACM
13 years 11 months ago
A constraint-based approach to rigid body dynamics for virtual reality applications
The GALILEO-system is a developmental state-of-the-art rigid body simulation tool with a strong bias to the simulation of unilateral contacts for virtual reality applications. On ...
Jörg Sauer, Elmar Schömer
VRST
1998
ACM
13 years 11 months ago
Collaborative gaming in augmented reality
Zsolt Szalavári, Erik Eckstein, Michael Ger...