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VRST
1999
ACM
13 years 11 months ago
Direct 3D interaction with smart objects
Performing 3D interactions with virtual objects easily becomes a complex task, limiting the implementation of larger applications. In order to overcome some of these limitations, ...
Marcelo Kallmann, Daniel Thalmann
VRST
1999
ACM
13 years 11 months ago
Navigating through sparse views
This paper presents an image-based walkthrough technique where reference images are sparsely sampled along a path. The technique relies on a simple user interface for rapid modeli...
Shachar Fleishman, Baoquan Chen, Arie E. Kaufman, ...
VRST
1999
ACM
13 years 11 months ago
Testbed evaluation of virtual environment interaction techniques
As immersive virtual environment (VE) applications become more complex, it is clear that we need a rm understanding of the principles of VE interaction. In particular, designers n...
Doug A. Bowman, Donald B. Johnson, Larry F. Hodges
VRST
1999
ACM
13 years 11 months ago
GNU/MAVERIK: a micro-kernel for large-scale virtual environments
Roger J. Hubbold, Jonathan Cook, Martin J. Keates,...
VRST
1999
ACM
13 years 11 months ago
Calculation of contact forces
Günter Hotz, Andreas Kerzmann, Christian Lenn...
VRST
1999
ACM
13 years 11 months ago
Distributed Open Inventor: a practical approach to distributed 3D graphics
Distributed Open Inventor is an extension to the popular Open Inventor toolkit for interactive 3D graphics. The toolkit is extended with the concept of a distributed shared scene ...
Gerd Hesina, Dieter Schmalstieg, Anton L. Fuhrmann...
VRST
1999
ACM
13 years 11 months ago
Patterns of network and user activity in an inhabited television event
Inhabited Television takes traditional broadcast television and combines it with multiuser virtual reality, to give new possibilities for interaction and participation in and arou...
Chris Greenhalgh, Steve Benford, Michael P. Craven
AH
2000
Springer
13 years 11 months ago
Adding Adaptive Features to Virtual Reality Interfaces for E-Commerce
Virtual Reality (VR) interfaces to e-commerce sites have recently begun to appear on the Internet, promising to make the e-shopping experience more natural, attractive, and fun for...
Luca Chittaro, Roberto Ranon
VRST
2000
ACM
13 years 11 months ago
Interaction, imagination and immersion some research needs
This paper discusses four ways that humans interact with their environments, plus four variables that determine the experience of virtual reality, and also which of the interactio...
Thomas B. Sheridan
VRST
2000
ACM
13 years 11 months ago
DEVA3: architecture for a large-scale distributed virtual reality system
In this paper we present the work undertaken by the Advanced Interfaces Group at the University of Manchester into the design and development of a system to support large numbers ...
Steve Pettifer, Jonathan Cook, James Marsh, Adrian...