Sciweavers

VR
1999
IEEE
123views Virtual Reality» more  VR 1999»
13 years 11 months ago
Leadership and Collaboration in Shared Virtual Environments
We present an experiment that investigates the behaviour of small groups of participants in a wide-area distributed collaborative virtual environment (CVE). This is the third and ...
Anthony Steed, Mel Slater, Amela Sadagic, Adrian B...
VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
13 years 11 months ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn
VR
1999
IEEE
121views Virtual Reality» more  VR 1999»
13 years 11 months ago
A Review of Tele-Immersive Applications in the CAVE Research Network
Jason Leigh, Andrew E. Johnson, Thomas A. DeFanti,...
VR
1999
IEEE
189views Virtual Reality» more  VR 1999»
13 years 11 months ago
Cloning and Aging in a VR Family
Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a ...
Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann
VR
1999
IEEE
146views Virtual Reality» more  VR 1999»
13 years 11 months ago
Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions
A technique is proposed for object manipulation with a virtual tool using multiple exact interactions. Exact test is introduced that uses real-time collision detection for both ha...
Yoshifumi Kitamura, Tomohiko Higashi, Toshihiro Ma...
VR
1999
IEEE
164views Virtual Reality» more  VR 1999»
13 years 11 months ago
The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of...
Simon Julier, Rob King, Brad Colbert, Jim Durbin, ...
VR
1999
IEEE
113views Virtual Reality» more  VR 1999»
13 years 11 months ago
The Round Earth Project: Deep Learning in a Collaborative Virtual World
The Round Earth Project is investigating how virtual reality technology can be used to help teach concepts that are counter-intuitive to a learner's currently held mental mod...
Andrew E. Johnson, Thomas G. Moher, Stellan Ohlsso...
VR
1999
IEEE
154views Virtual Reality» more  VR 1999»
13 years 11 months ago
A Virtual Assembly Design Environment
The Virtual Assembly Design Environment (VADE) is a Virtual Reality (VR) based engineering application which allows engineers to evaluate, analyze, and plan the assembly of mechan...
Sankar Jayaram, Yong Wang, Uma Jayaram, Kevin W. L...
VR
1999
IEEE
167views Virtual Reality» more  VR 1999»
13 years 11 months ago
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...