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VRST
2005
ACM
14 years 1 months ago
Automatic generation of personalized human avatars from multi-view video
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
ACMSE
2005
ACM
14 years 1 months ago
Interactive 3D terrain exploration and visualization
The CECA VisLab is currently investigating the educational uses of a GeoWall 3D Stereo Rendering system. Many commercial and non-commercial programs are currently available for ge...
Stephanie A. Smullen, Clinton W. Smullen III, Carl...
ACMACE
2005
ACM
14 years 1 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
ICRA
2005
IEEE
194views Robotics» more  ICRA 2005»
14 years 1 months ago
Modeling of Haptic Sensing of Nanolithography with an Atomic Force Microscope
- This paper describes a virtual reality interface between human and the Atomic Force Microscope (AFM), which allows the operator to perform nanomanipulation with an AFM tip in the...
Lo Ming Fok, Yun-Hui Liu, Wen J. Li
HAPTICS
2005
IEEE
14 years 1 months ago
The Snaptic Paddle: A Modular Haptic Device
The Haptic Paddle was developed previously as an inexpensive haptic device for educational use, and has been applied to course topics such as dynamic systems and introductory cont...
Christopher E. Wong, Allison M. Okamura
HAPTICS
2005
IEEE
14 years 1 months ago
Design and Performance of a High Fidelity, Low Mass, Linear Haptic Display
We built a high fidelity, low mass, linear haptic display, with a peak force output of 8.5 Newtons,
David W. Weir, Michael A. Peshkin, J. Edward Colga...
HAPTICS
2005
IEEE
14 years 1 months ago
Real-Time Soft-Finger Grasping of Physically Based Quasi-rigid Objects
This paper describes the implementation of a demo that will be shown at the conference site. The demo of “softfinger grasping of physically based quasi-rigid objects” will pr...
Maurizio de Pascale, Gabriele Sarcuni, Domenico Pr...
HAPTICS
2005
IEEE
14 years 1 months ago
Validation of Torso Force Feedback Slope Simulation through an Energy Cost Comparison
This paper compares the energy cost of locomotion on a real slope and on a simulated slope using a tether force on the Sarcos Treadport. Walking and running both up and down slope...
Craig R. Parker, David R. Carrier, John M. Hollerb...
HAPTICS
2005
IEEE
14 years 1 months ago
The Tango: A Tangible Tangoreceptive Whole-Hand Human Interface
Dinesh K. Pai, Eric W. VanDerLoo, Subarna Sadhukha...