Efficiently rendering highly structured models distant from the viewer constitutes a difficult task since the geometric complexity has to be reduced extremely while simultaneously...
Visualizing iso-surfaces of volumetric data sets is becoming increasingly important for many practical applications. One crucial task in iso-surface ray tracing is to find the cor...
Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Frie...
A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream o...
In this paper we demonstrate how a computational physics approach based on a discrete particle model can be employed for the visualization of magnetic field lines. This can be reg...
In this paper we present a new framework for collision and self-collision detection for highly deformable objects such as cloth. It permits to efficiently trade off accuracy for s...
This paper presents an approach to collision detection and response for dynamically deforming pointbased objects. Both the volume of an object and its surface are represented by p...
Statistical shape modeling using point distribution models (PDMs) has been studied extensively for segmentation and other image analysis tasks. Methods investigated in the literat...
Geremy Heitz, Torsten Rohlfing, Calvin R. Maurer J...
Penalty approaches can be used to efficiently resolve collisions of dynamically simulated rigid and deformable objects. These methods compute penalty forces based on the penetrati...
Bruno Heidelberger, Matthias Teschner, Richard Kei...