Sciweavers

VMV
2004
150views Visualization» more  VMV 2004»
13 years 10 months ago
Hierarchical Shape-Adaptive Quantization for Geometry Compression
The compression of polygonal mesh geometry is still an active field of research as in 3d no theoretical bounds are known. This work proposes a geometry coding method based on pred...
Stefan Gumhold
VMV
2004
97views Visualization» more  VMV 2004»
13 years 10 months ago
Flexible Direct Multi-Volume Rendering in Dynamic Scenes
In this paper we describe methods to efficiently visualize multiple intersecting volumetric objects. We introduce the concept of V-Objects. V-Objects repbstract properties of an o...
Sören Grimm, Stefan Bruckner, Armin Kanitsar,...
VMV
2004
157views Visualization» more  VMV 2004»
13 years 10 months ago
Interactive Hierarchical Space Carving with Projector-based Calibrations
We present an interactive reconstruction system based on space carving. The user controls the camera and object positions and their impact on the reconstruction is immediately dis...
Martin Granger-Piché, Emric Epstein, Pierre...
VMV
2004
183views Visualization» more  VMV 2004»
13 years 10 months ago
CGiS, a new Language for Data-parallel GPU Programming
In the last few years, GPUs have become new, promising targets for general purpose programming. Their inherent parallel architecture makes them particularly suited for scientific ...
Nicolas Fritz, Philipp Lucas, Philipp Slusallek
VMV
2004
144views Visualization» more  VMV 2004»
13 years 10 months ago
Exploiting Mirrors in Interactive Reconstruction with Structured Light
This paper describes how a mirror can be integrated as another view and another source of light patterns in an interactive reconstruction system with structured light, where the o...
Emric Epstein, Martin Granger-Piché, Pierre...
VMV
2004
154views Visualization» more  VMV 2004»
13 years 10 months ago
Extracting Animated Meshes with Adaptive Motion Estimation
We present an approach for extracting coherently sampled animated meshes from input sequences of incoherently sampled meshes representing a continuously evolving shape. Our approa...
Nizam Anuar, Igor Guskov
VMV
2004
179views Visualization» more  VMV 2004»
13 years 10 months ago
High-Resolution Interactive Panoramas with MPEG-4
We present a system for the interactive navigation through high-resolution cylindrical panoramas. The system is based on MPEG-4 and describes the virtual world by the scene descri...
Peter Eisert, Yong Guo, Anke Riechers, Jürgen...
VMV
2004
208views Visualization» more  VMV 2004»
13 years 10 months ago
Fourier Volume Rendering on the GPU Using a Split-Stream-FFT
The Fourier volume rendering technique operates in the frequency domain and creates line integral projections of a 3D scalar field. These projections can be efficiently generated ...
Thomas Jansen, Bartosz von Rymon-Lipinski, Nils Ha...