The compression of polygonal mesh geometry is still an active field of research as in 3d no theoretical bounds are known. This work proposes a geometry coding method based on pred...
In this paper we describe methods to efficiently visualize multiple intersecting volumetric objects. We introduce the concept of V-Objects. V-Objects repbstract properties of an o...
We present an interactive reconstruction system based on space carving. The user controls the camera and object positions and their impact on the reconstruction is immediately dis...
In the last few years, GPUs have become new, promising targets for general purpose programming. Their inherent parallel architecture makes them particularly suited for scientific ...
This paper describes how a mirror can be integrated as another view and another source of light patterns in an interactive reconstruction system with structured light, where the o...
We present an approach for extracting coherently sampled animated meshes from input sequences of incoherently sampled meshes representing a continuously evolving shape. Our approa...
We present a system for the interactive navigation through high-resolution cylindrical panoramas. The system is based on MPEG-4 and describes the virtual world by the scene descri...
The Fourier volume rendering technique operates in the frequency domain and creates line integral projections of a 3D scalar field. These projections can be efficiently generated ...
Thomas Jansen, Bartosz von Rymon-Lipinski, Nils Ha...