Efficient handling of large polygonal scenes has always been a challenging task and in recent years, view-frustum and occlusion culling have drawn a lot of attention for accomplis...
Virtual view synthesis is essential for 3D teleconference systems like VIRTUE, which utilizes the motion parallax cue. In this paper we propose a multi-step view synthesis algorit...
Visual-geometric scene reconstructions capture the visual appearance and geometry of real 3D scenes from image streams. Depending on the type of camera motion and type of scene st...
This paper deals with robust point features selection for tracking. The aim is to identify unreliable features since the first frame so to track them in all the sequence. We exten...
The theoretical aspects are discussed of our developed software, MeshToSS, for the conversion to Loop subdivision surfaces of dense triangular meshes. This software generates subd...
In this paper we demonstrate computer aided techniques in the area of the reconstruction of facial features from skeletal remains. We outline the desired features of a system for ...
A new approach to subdivision based on the evolution of surfaces under curvature motion is presented. Such an evolution can be understood as a natural geometric filter process whe...
We present a novel approach to shape-based interpolation of gray-level volume data. In contrast to the segmentation-based techniques our method directly processes the scalar volum...