Sciweavers

VR
1999
IEEE
164views Virtual Reality» more  VR 1999»
14 years 2 months ago
The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of...
Simon Julier, Rob King, Brad Colbert, Jim Durbin, ...
VR
1999
IEEE
113views Virtual Reality» more  VR 1999»
14 years 2 months ago
The Round Earth Project: Deep Learning in a Collaborative Virtual World
The Round Earth Project is investigating how virtual reality technology can be used to help teach concepts that are counter-intuitive to a learner's currently held mental mod...
Andrew E. Johnson, Thomas G. Moher, Stellan Ohlsso...
VR
1999
IEEE
154views Virtual Reality» more  VR 1999»
14 years 2 months ago
A Virtual Assembly Design Environment
The Virtual Assembly Design Environment (VADE) is a Virtual Reality (VR) based engineering application which allows engineers to evaluate, analyze, and plan the assembly of mechan...
Sankar Jayaram, Yong Wang, Uma Jayaram, Kevin W. L...
VR
1999
IEEE
167views Virtual Reality» more  VR 1999»
14 years 2 months ago
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...
VR
1999
IEEE
14 years 2 months ago
Vestibular Cues and Virtual Environments: Choosing the Magnitude of the Vestibular Cue
The design of virtual environments usually concentrates on constructing a realistic visual simulation and ignores the non-visual cues normally associated with moving through an en...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
VR
1999
IEEE
151views Virtual Reality» more  VR 1999»
14 years 2 months ago
A Framework for Fast and Accurate Collision Detection for Haptic Interaction
We present a framework for fast and accurate collision detection for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, ...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
VR
1999
IEEE
281views Virtual Reality» more  VR 1999»
14 years 2 months ago
What's Real about Virtual Reality?
Frederick P. Brooks Jr.
VR
1999
IEEE
135views Virtual Reality» more  VR 1999»
14 years 2 months ago
A Motion-Stabilized Outdoor Augmented Reality System
Ronald Azuma, Bruce Hoff, Howard Neely, Ron Sarfat...
VR
1999
IEEE
156views Virtual Reality» more  VR 1999»
14 years 2 months ago
The Benefits of Statistical Visualization in an Immersive Environment
We have created an immersive application for statistical graphics and have investigated what benefits it offers over more traditional data analysis tools. This paper presents a de...
Laura L. Arns, Dianne Cook, Carolina Cruz-Neira