156
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VRST
15 years 7 months ago
2004 ACM
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
144
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VRST
15 years 7 months ago
2004 ACM
ÁÒ Ø × Ô Ô Ö Û ÔÖ × ÒØ Ø Ò ÕÙ ÓÖ ØÖ Ò ÓÑÔÐ Ü ÑÓ Ð× Ò Ú Ó × ÕÙ Ò × Û Ø ÑÙÐØ ÔÐ Ñ Ö ×º ÇÙÖ Ñ ¹ Ø Ó Ù× × Ò ÓÖÑ Ø Ó...
133
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VRST
15 years 7 months ago
2004 ACM
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
127
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VRST
15 years 7 months ago
2004 ACM
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
124
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VRST
15 years 7 months ago
2004 ACM
Presence is one of the goals of many virtual reality systems. Historically, in the context of virtual reality, the concept of presence has been associated much with spatial percep...
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