EGH
12 years 11 months ago
2011 Springer EGH
12 years 11 months ago
2011 Springer
A recently developed algorithm called Hierachical Linear Bounding Volume Hierarchies (HLBVH) has demonstrated the feasibility of reconstructing the spatial index needed for ray tr...
EGH
12 years 11 months ago
2011 Springer
Texture compression helps rendering by reducing the footprint in graphics memory, thus allowing for more textures, and by lowering the number of memory accesses between the graphi...
EGH
12 years 11 months ago
2011 Springer
In this paper, we implement an efficient, completely software-based graphics pipeline on a GPU. Unlike previous approaches, we obey ordering constraints imposed by current graphi...
EGH
12 years 11 months ago
2011 Springer
We present a highly flexible and efficient software pipeline for programmable triangle voxelization. The pipeline, entirely written in CUDA, supports both fully conservative and ...
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