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» An Architecture for Distributed Simulation Games
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QEST
2006
IEEE
14 years 1 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
JSAC
2008
139views more  JSAC 2008»
13 years 7 months ago
A Game-Theoretic Framework for Medium Access Control
In this paper, we generalize the random access game model, and show that it provides a general game-theoretic framework for designing contention based medium access control. We ext...
Tao Cui, Lijun Chen, Steven H. Low
AGS
2009
Springer
14 years 2 months ago
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project
This paper addresses an ongoing experience in the design of an artificial agent taking decisions in a role playing game populated by human agents and by artificial agents. At fi...
Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasc...
INFOCOM
2009
IEEE
14 years 2 months ago
Coalitional Games for Distributed Collaborative Spectrum Sensing in Cognitive Radio Networks
— Collaborative spectrum sensing among secondary users (SUs) in cognitive networks is shown to yield a significant performance improvement. However, there exists an inherent tra...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...