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» An Architecture for Distributed Simulation Games
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HPCA
2005
IEEE
14 years 8 months ago
Unbounded Transactional Memory
Hardware transactional memory should support unbounded transactions: transactions of arbitrary size and duration. We describe a hardware implementation of unbounded transactional ...
C. Scott Ananian, Krste Asanovic, Bradley C. Kuszm...
HPCA
2003
IEEE
14 years 8 months ago
Dynamic Optimization of Micro-Operations
Inherent within complex instruction set architectures such as x86 are inefficiencies that do not exist in a simpler ISAs. Modern x86 implementations decode instructions into one o...
Brian Slechta, David Crowe, Brian Fahs, Michael Fe...
MOBICOM
2005
ACM
14 years 1 months ago
PeopleNet: engineering a wireless virtual social network
People often seek information by asking other people even when they have access to vast reservoirs of information such as the Internet and libraries. This is because people are gr...
Mehul Motani, Vikram Srinivasan, Pavan Nuggehalli
ICS
2004
Tsinghua U.
14 years 1 months ago
CQoS: a framework for enabling QoS in shared caches of CMP platforms
Cache hierarchies have been traditionally designed for usage by a single application, thread or core. As multi-threaded (MT) and multi-core (CMP) platform architectures emerge and...
Ravi R. Iyer
CODES
2007
IEEE
13 years 11 months ago
A computational reflection mechanism to support platform debugging in SystemC
System-level and Platform-based design, along with Transaction Level modeling (TLM) techniques and languages like SystemC, appeared as a response to the ever increasing complexity...
Bruno Albertini, Sandro Rigo, Guido Araujo, Cristi...