Sciweavers

1322 search results - page 99 / 265
» An Architecture for Distributed Simulation Games
Sort
View
CAEPIA
2003
Springer
14 years 1 months ago
A New Genetic Approach for the Partitioning Problem in Distributed Virtual Environment Systems
The Partitioning problem is a key issue in the design of Distributed Virtual Environment (DVE) systems based on a server-network architecture. This problem consist of efficiently ...
Pedro Morillo, Pedro López, Juan M. Ordu&nt...
CDC
2010
IEEE
144views Control Systems» more  CDC 2010»
13 years 2 months ago
Distributed self-triggered control for multi-agent systems
Abstract-- It is desirable to limit the amount of communication and computation generated by each agent in a large multi-agent system. Event- and self-triggered control strategies ...
Dimos V. Dimarogonas, Emilio Frazzoli, Karl Henrik...
ICRA
2006
IEEE
94views Robotics» more  ICRA 2006»
14 years 1 months ago
Totally Distributed Motion Control of Sphere World Multi-agent Systems using Decentralized Navigation Functions
— A distributed feedback control architecture that guarantees collision avoidance and destination convergence for multiple sphere world holonomic agents is presented. The well es...
Dimos V. Dimarogonas, Kostas J. Kyriakopoulos, Dim...
HPCA
2001
IEEE
14 years 8 months ago
Automatically Mapping Code on an Intelligent Memory Architecture
This paper presents an algorithm to automatically map code on a generic intelligent memory system that consists of a host processor and a simpler memory processor. To achieve high...
Jaejin Lee, Yan Solihin, Josep Torrellas
VLSID
2006
IEEE
153views VLSI» more  VLSID 2006»
14 years 8 months ago
An Asynchronous Interconnect Architecture for Device Security Enhancement
We present a new style of long-distance, on-chip interconnect, based loosely on the asynchronous GasP architecture. It has a number of advantages over conventional designs, the mo...
Simon Hollis, Simon W. Moore