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» An Interactive Graphics Display Architecture
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NPAR
2000
ACM
14 years 1 months ago
Performance-driven hand-drawn animation
We present a novel method for generating performance-driven, “hand-drawn” animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algor...
Ian Buck, Adam Finkelstein, Charles E. Jacobs, All...
CGI
2009
IEEE
14 years 1 months ago
Visual analytics of time dependent 2D point clouds
Two dimensional point data can be considered one of the most basic, yet one of the most ubiquitous data types arising in a wide variety of applications. The basic scatter plot app...
Tatiana von Landesberger, Sebastian Bremm, Peyman ...
ISMAR
2007
IEEE
14 years 3 months ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas
SIGGRAPH
1997
ACM
14 years 1 months ago
Real-time nonphotorealistic rendering
Nonphotorealistic rendering (NPR) can help make comprehensible but simple pictures of complicated objects by employing an economy of line. But current nonphotorealistic rendering ...
Lee Markosian, Michael A. Kowalski, Daniel Goldste...
APGV
2008
ACM
126views Visualization» more  APGV 2008»
13 years 11 months ago
Effect of scenario on perceptual sensitivity to errors in animation
simulations compare to similar measurements done in more abstract settings. We find that participant tolerance for certain types of errors is significantly higher in a realistic sn...
Paul S. A. Reitsma, Carol O'Sullivan