Sciweavers

368 search results - page 33 / 74
» Communication Architecture Simulation on the Virtual Synchro...
Sort
View
NETGAMES
2005
ACM
14 years 1 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
ICCD
2002
IEEE
135views Hardware» more  ICCD 2002»
14 years 4 months ago
Legacy SystemC Co-Simulation of Multi-Processor Systems-on-Chip
We present a co-simulation environment for multiprocessor architectures, that is based on SystemC and allows a transparent integration of instruction set simulators (ISSs) within ...
Luca Benini, Davide Bertozzi, Davide Bruni, Nicola...
ICCAD
2002
IEEE
94views Hardware» more  ICCAD 2002»
14 years 4 months ago
High-level synthesis of distributed logic-memory architectures
Abstract— With the increasing cost of global communication onchip, high-performance designs for data-intensive applications require architectures that distribute hardware resourc...
Chao Huang, Srivaths Ravi, Anand Raghunathan, Nira...
INFOCOM
2005
IEEE
14 years 1 months ago
The one-to-many TCP overlay: a scalable and reliable multicast architecture
Abstract— We consider reliable multicast in overlay networks where nodes have finite-size buffers and are subject to failures. We address issues of end-to-end reliability and th...
François Baccelli, Augustin Chaintreau, Zhe...
COOPIS
2004
IEEE
13 years 11 months ago
A Distributed and Parallel Component Architecture for Stream-Oriented Applications
Abstract. This paper introduces ThreadMill - a distributed and parallel component architecture for applications that process large volumes of streamed (time-sequenced) data, such a...
Paulo Barthelmess, Clarence A. Ellis