In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
We present a co-simulation environment for multiprocessor architectures, that is based on SystemC and allows a transparent integration of instruction set simulators (ISSs) within ...
Abstract— With the increasing cost of global communication onchip, high-performance designs for data-intensive applications require architectures that distribute hardware resourc...
Abstract— We consider reliable multicast in overlay networks where nodes have finite-size buffers and are subject to failures. We address issues of end-to-end reliability and th...
Abstract. This paper introduces ThreadMill - a distributed and parallel component architecture for applications that process large volumes of streamed (time-sequenced) data, such a...