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GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
13 years 10 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis
SIGMETRICS
2008
ACM
128views Hardware» more  SIGMETRICS 2008»
13 years 8 months ago
Loss-aware network coding for unicast wireless sessions: design, implementation, and performance evaluation
Local network coding is growing in prominence as a technique to facilitate greater capacity utilization in multi-hop wireless networks. A specific objective of such local network ...
Shravan K. Rayanchu, Sayandeep Sen, Jianming Wu, S...
ICCAD
2004
IEEE
158views Hardware» more  ICCAD 2004»
14 years 5 months ago
DAOmap: a depth-optimal area optimization mapping algorithm for FPGA designs
In this paper we study the technology mapping problem for FPGA architectures to minimize chip area, or the total number of lookup tables (LUTs) of the mapped design, under the chi...
Deming Chen, Jason Cong
CSREAESA
2006
13 years 10 months ago
Static Program Partitioning for Embedded Processors
Modern processors have a small on-chip local memory for instructions. Usually it is in the form of a cache but in some cases it is an addressable memory. In the latter, the user is...
Bageshri Sathe, Uday P. Khedker
RSP
2005
IEEE
155views Control Systems» more  RSP 2005»
14 years 2 months ago
Optimization Techniques for ADL-Driven RTL Processor Synthesis
Nowadays, Architecture Description Languages (ADLs) are getting popular to speed up the development of complex SoC design, by performing the design space explon a higher level of ...
Oliver Schliebusch, Anupam Chattopadhyay, Ernst Ma...