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AVSS
2005
IEEE
14 years 1 months ago
Clustering of human actions using invariant body shape descriptor and dynamic time warping
We propose a human action clustering method based on a 3D representation of the body in terms of volumetric coordinates. Features representing body postures are extracted directly...
Massimiliano Pierobon, Marco Marcon, Augusto Sarti...
AUGHUMAN
2011
13 years 2 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
CVIU
2007
152views more  CVIU 2007»
13 years 7 months ago
Vision-based human motion analysis: An overview
Markerless vision-based human motion analysis has the potential to provide an inexpensive, non-obtrusive solution for the estimation of body poses. The significant research effo...
Ronald Poppe
HRI
2010
ACM
14 years 2 months ago
Exploring emotive actuation and its role in human-robot interaction
— In this paper, we present our research efforts in exploring the role of motion and actuation in human-robot interaction. We define Emotive Actuation, and briefly discuss its fu...
John Harris, Ehud Sharlin
VRST
2004
ACM
14 years 26 days ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner