We propose a human action clustering method based on a 3D representation of the body in terms of volumetric coordinates. Features representing body postures are extracted directly...
Massimiliano Pierobon, Marco Marcon, Augusto Sarti...
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Markerless vision-based human motion analysis has the potential to provide an inexpensive, non-obtrusive solution for the estimation of body poses. The significant research effo...
— In this paper, we present our research efforts in exploring the role of motion and actuation in human-robot interaction. We define Emotive Actuation, and briefly discuss its fu...
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...