We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
This paper is concerned with a multiresolution representation for maximum intensity projection (MIP) volume rendering based on morphological pyramids which allows progressive refi...
Wladimir J. van der Laan, Andrei Jalba, Jos B. T. ...
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
One goal for future Mars missions is for a rover to be able to navigate autonomously to science targets not visible to the rover, but seen in orbital or descent images. This can b...
Clark F. Olson, Larry H. Matthies, John R. Wright,...
The Multi Triangulation framework (MT) is a very general approach for managing adaptive resolution in triangle meshes. The key idea is arranging mesh fragments at different resolu...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...