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» Implicit Meshes for Surface Reconstruction
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GRAPHICSINTERFACE
2001
13 years 9 months ago
Realistic and Controllable Fire Simulation
We introduce a set of techniques that are used together to produce realistic-looking animations of burning objects. These include a new method for simulating spreading on polygona...
Philippe Beaudoin, Sébastien Paquet, Pierre...
VRIPHYS
2010
13 years 2 months ago
Optimization-based Fluid Simulation on Unstructured Meshes
We present a novel approach to fluid simulation, allowing us to take into account the surface energy in a precise manner. This new approach combines a novel, topology-adaptive app...
Marek Krzysztof Misztal, Robert Bridson, Kenny Erl...
SIGGRAPH
1994
ACM
13 years 11 months ago
Zippered polygon meshes from range images
Range imaging offers an inexpensive and accurate means for digitizing the shape of three-dimensional objects. Because most objects self occlude, no single range image suffices to ...
Greg Turk, Marc Levoy
JEI
2006
109views more  JEI 2006»
13 years 7 months ago
Robotic three-dimensional imaging system for under-vehicle inspection
We present our research efforts toward the deployment of 3-D sensing technology to an under-vehicle inspection robot. The 3-D sensing modality provides flexibility with ambient lig...
Sreenivas R. Sukumar, David L. Page, Andrei V. Gri...
VLUDS
2010
187views Visualization» more  VLUDS 2010»
13 years 2 months ago
Survey on Benchmarks for a GPU Based Multi Camera Stereo Matching Algorithm
Stereo matching algorithms and multi camera reconstruction algorithms are usually compared using benchmarks. These benchmarks compare the quality of the resulting depth map or rec...
Klaus Denker, Georg Umlauf