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SI3D
2005
ACM
14 years 1 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
CVIU
2004
143views more  CVIU 2004»
13 years 8 months ago
Shape matching of partially occluded curves invariant under projective transformation
This paper describes a method to identify partially occluded shapes which are randomly oriented in 3D space. The goal is to match the object contour present in an image with an ob...
Carlos Orrite, José Elías Herrero Ja...
AFRIGRAPH
2004
ACM
14 years 1 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
VIS
2008
IEEE
114views Visualization» more  VIS 2008»
14 years 9 months ago
Continuous Scatterplots
Abstract--Scatterplots are well established means of visualizing discrete data values with two data variables as a collection of discrete points. We aim at generalizing the concept...
Sven Bachthaler, Daniel Weiskopf
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
14 years 2 months ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...