We present new hardware-accelerated techniques for rendering surface light fields with opacity hulls that allow for interactive visualization of objects that have complex reflec...
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, ...
In this paper we describe a real-time system for AR/MR rendering applications in a painterly style. Impressionistic images are created using a large number of brush strokes, which...
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
In this work we present a hardware-accelerated direct volume rendering system for visualizing multivariate wave functions in semiconducting quantum dot (QD) simulations. The simul...
Wei Qiao, David S. Ebert, Alireza Entezari, Marek ...
Recent developments in volume visualization using standard graphics hardware provide an effective and interactive way to understand and interpret the data. Mainly based on 3d text...
A. Benassarou, Eric Bittar, N. W. John, Laurent Lu...