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ICDCS
2012
IEEE
11 years 11 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
IWOMP
2007
Springer
14 years 3 months ago
Supporting OpenMP on Cell
The Cell processor is a heterogeneous multi-core processor with one Power Processing Engine (PPE) core and eight Synergistic Processing Engine (SPE) cores. Each SPE has a directly...
Kevin O'Brien, Kathryn M. O'Brien, Zehra Sura, Ton...
SPAA
2006
ACM
14 years 2 months ago
Astronomical real-time streaming signal processing on a Blue Gene/L supercomputer
LOFAR is the first of a new generation of radio telescopes, that combines the signals from many thousands of simple, fixed antennas, rather than from expensive dishes. Its revol...
John W. Romein, P. Chris Broekema, Ellen van Meije...
VIS
2009
IEEE
304views Visualization» more  VIS 2009»
14 years 10 months ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
DAC
2008
ACM
14 years 10 months ago
Multithreaded simulation for synchronous dataflow graphs
Synchronous dataflow (SDF) has been successfully used in design tools for system-level simulation of wireless communication systems. Modern wireless communication standards involv...
Chia-Jui Hsu, José Luis Pino, Shuvra S. Bha...
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