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DATE
2004
IEEE
126views Hardware» more  DATE 2004»
13 years 11 months ago
GRAAL - A Development Framework for Embedded Graphics Accelerators
This paper presents a versatile hardware/software cosimulation and co-design environment for embedded 3D graphics accelerators. The GRAphics AcceLerator design exploration framewo...
Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, P...
MICRO
2002
IEEE
109views Hardware» more  MICRO 2002»
14 years 14 days ago
Using modern graphics architectures for general-purpose computing: a framework and analysis
Recently, graphics hardware architectures have begun to emphasize versatility, offering rich new ways to programmatically reconfigure the graphics pipeline. In this paper, we exp...
Chris J. Thompson, Sahngyun Hahn, Mark Oskin
MICRO
1999
IEEE
100views Hardware» more  MICRO 1999»
13 years 12 months ago
A Superscalar 3D Graphics Engine
3D graphics performance is increasing faster than any other computing application. Almost all PC systems now include 3D graphics accelerators for games, CAD, or visualization appl...
Andrew Wolfe, Derek B. Noonburg
WSCG
2004
161views more  WSCG 2004»
13 years 9 months ago
Rendering Techniques for Hardware-Accelerated Image-Based CSG
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
Florian Kirsch, Jürgen Döllner
VMV
2003
173views Visualization» more  VMV 2003»
13 years 9 months ago
Improved Hardware-Accelerated Visual Hull Rendering
The visual hull is an efficient shape approximation for the purpose of reconstructing and visualizing dynamic objects. Recently, rapid progress in graphics hardware development h...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel