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» Standardization of Game Based Learning Design
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SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
14 years 26 days ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
IUI
2000
ACM
13 years 12 months ago
Adaptation in automated user-interface design
Design problems involve issues of stylistic preference and flexible standards of success; human designers often proceed by intuition and are unaware of following any strict rule-b...
Jacob Eisenstein, Angel R. Puerta
GECCO
2004
Springer
14 years 28 days ago
Evolving a Roving Eye for Go
Go remains a challenge for artificial intelligence. Currently, most machine learning methods tackle Go by playing on a specific fixed board size, usually smaller than the standa...
Kenneth O. Stanley, Risto Miikkulainen
IADIS
2004
13 years 9 months ago
A Taxonomy for Scenario-Based Engineering
Recent works about the activity-oriented approach et educational modeling languages ask questions about the pedagogical scenario concept. The aim of this paper is to define the fo...
Anne Lejeune, Jean-Philippe Pernin
ATAL
2007
Springer
14 years 1 months ago
Children in the forest: towards a canonical problem of spatio-temporal collaboration
Canonical problems are simplified representations of a class of real world problems. They allow researchers to compare algorithms in a standard setting which captures the most im...
Yi Luo, Ladislau Bölöni