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CHI
2006
ACM
14 years 10 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
HPCA
2006
IEEE
14 years 10 months ago
Probabilistic counter updates for predictor hysteresis and stratification
Hardware counters are a fundamental building block of modern high-performance processors. This paper explores two applications of probabilistic counter updates, in which the outpu...
Nicholas Riley, Craig B. Zilles
SIGMOD
2006
ACM
89views Database» more  SIGMOD 2006»
14 years 10 months ago
"A veritable bucket of facts" origins of the data base management system
The data base concept derives from early military on-line systems, and was not originally associated with the specific technologies of modern data base management systems. While t...
Thomas Haigh
SIGMOD
2006
ACM
116views Database» more  SIGMOD 2006»
14 years 10 months ago
Approximately detecting duplicates for streaming data using stable bloom filters
Traditional duplicate elimination techniques are not applicable to many data stream applications. In general, precisely eliminating duplicates in an unbounded data stream is not f...
Fan Deng, Davood Rafiei
SIGMOD
2006
ACM
170views Database» more  SIGMOD 2006»
14 years 10 months ago
COLT: continuous on-line tuning
Self-tuning is a cost-effective and elegant solution to the important problem of configuring a database to the characteristics of the query load. Existing techniques operate in an...
Karl Schnaitter, Serge Abiteboul, Tova Milo, Neokl...