Abstract. Creating computer-interpretable guidelines (CIGs) requires much effort. This effort would be leveraged by sharing CIGs with more than one implementing institution. Sharin...
: Clinical Pathways can be viewed as workflows, comprising an ordering of activities with associated execution constraints. Workflow models allow formal representation, analysis an...
Abstract The volume and complexity of knowledge produced by medical research calls for the development of technology for automated management and analysis of such knowledge. In thi...
Nikos Gorogiannis, Anthony Hunter, Vivek Patkar, M...
Abstract. The paper proposes a learning approach to support medical researchers in the context of in-vivo cancer imaging, and specifically in the analysis of Dynamic Contrast-Enhan...
Alessandro Daducci, Umberto Castellani, Marco Cris...
Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve re...
Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga ...
In this paper, we describe a computational system that generates story analogues based on previous stories. Unlike many previous works on story generation that attempt to produce ...
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...
Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments. The first obstacle is the gap between the la...
Although in theory opponent modeling can be useful in any adversarial domain, in practice it is both difficult to do accurately and to use effectively to improve game play. In thi...
Kennard Laviers, Gita Sukthankar, David W. Aha, Ma...
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...