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CHI
2003
ACM
14 years 8 months ago
Subtle expressivity for characters and robots
Noriko Suzuki, Christoph Bartneck
CHI
2003
ACM
14 years 8 months ago
Augmenting a retail environment using steerable interactive displays
This paper describes a prototype retail environment in which information interactions occur in situ, within the actual space of the merchandise. By combining a steerable projected...
Noi Sukaviriya, Mark Podlaseck, Rick Kjeldsen, Ant...
CHI
2003
ACM
14 years 8 months ago
Investigation of subjective preferences in multiple degrees-of-freedom inputs
With the rapid proliferation of a wide range of input devices, there are many choices in designing or selecting a 6DOF input device. User perception of the devices is an important...
Sriram Subramanian, Frank Dijkstra, Bernard Champo...
CHI
2003
ACM
14 years 8 months ago
Kana no senshi (kana warrior): a new interface for learning Japanese characters
This paper presents the design and testing of Kana Warrior, a new interface for basic Japanese character recognition based on a game-style user interface. Kana Warrior is a game d...
Kristen Stubbs
CHI
2003
ACM
14 years 8 months ago
The toilet entertainment system
A toilet is not only a place where people answer calls of nature. It is also a place for contemplation and reflection ? and a place where people read information. But bringing thi...
Johan Thoresson, Pär Stenberg
CHI
2003
ACM
14 years 8 months ago
AuraMirror: artistically visualizing attention
We present AuraMirror, a system that visualizes virtual windows of attention: the commodity of visual attention people exchange during interactions in small groups. AuraMirror act...
Alexander W. Skaburskis, Jeffrey S. Shell, Roel Ve...
CHI
2003
ACM
14 years 8 months ago
Persona development for information-rich domains
Designing information architecture for complex websites requires understanding user information needs and mental models in that domain. Personas, or user archetypes, created for s...
Rashmi R. Sinha
CHI
2003
ACM
14 years 8 months ago
Take it to the next stage: the roles of role playing in the design process
Using role play at every stage of the design process has been a vital tool for IDEO in working with clients and users. With the dual properties of bringing participants into the m...
Kristian T. Simsarian
CHI
2003
ACM
14 years 8 months ago
Finding objects in "strata drawer"
Looking for a document in a stack of papers is a difficult job. If the "strata" of the drawer contents is known, then locating will be much easier. Strata Drawer is a ca...
Itiro Siio, Jim Rowan, Elizabeth D. Mynatt
CHI
2003
ACM
14 years 8 months ago
Voting: user experience, technology and practice
This panel brings together usability and voting experts to discuss voting user experience in American governmental elections. Technological improvements and voting debacles have m...
Ted Selker, Eric A. Fischer, Benjamin B. Bederson,...