Sciweavers

EDUTAINMENT
2006
Springer
14 years 3 months ago
Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors
This paper presents our design and experiment of a computer-assisted class laboratory on vectors in high-school. Our main goal is to improve the acquisition on notions by all pupi...
Maud Marchal, Peggy Provent, Frederic Ruyer, Pirou...
EDUTAINMENT
2006
Springer
14 years 3 months ago
Style Conversion of Cartoon Animation
This paper describes a computational approach to style conversion of cartoon animation. Our system works in two stages: the internal color shading phase, in which characters paint...
Tianzhou Chen, Jinhui Yu, Qunsheng Peng
EDUTAINMENT
2006
Springer
14 years 3 months ago
Research of Dynamic Terrain in Complex Battlefield Environments
In this paper, we present a novel method for dynamic terrain in battlefield and an efficient plan to simulate crater in the battle. We explore a few methods for dynamic terrain sur...
Xingquan Cai, Fengxia Li, Haiyan Sun, Shouyi Zhan
EDUTAINMENT
2006
Springer
14 years 3 months ago
Generating 3D Paper-Cutting Effects
In this paper we describe a framework for generating 3D paper-cutting effects on mesh models. The framework involves the construction of model defined paper-cutting patterns, extr...
Yan Li, Jinhui Yu, Honxin Zhang, Jiaoying Shi
EDUTAINMENT
2006
Springer
14 years 3 months ago
Trans-disciplinary Avenues in Education: Computing and Art
In this paper we report on an interdisciplinary course "Computing and Art" taught at the Sabanci University, Istanbul for the first time in fall of 2004. We also present...
Selim Balcisoy, Elif E. Ayiter
EDUTAINMENT
2006
Springer
14 years 3 months ago
Experiments Towards 3D Immersive Interaction for Digital Libraries
Abstract. We describe in this paper an experimental setting for browsing and reading simultaneously multiple digital documents. An hemispherical visualization device is used to imm...
Rodrigo Almeida, Pierre Cubaud, Jérôm...
EDUTAINMENT
2006
Springer
14 years 3 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim
EDUTAINMENT
2006
Springer
14 years 3 months ago
Computer Supported Remote Learning and Gaming Using Tele-Face Mouse System
Abstract. This paper presents a new computer supported remote learning and gaming method using Tele-Face Mouse system. The Tele-Face Mouse system is being developed as a teleconfer...
Sang Chul Ahn, Jin Hak Kim, Hyoung-Gon Kim
ECTEL
2006
Springer
14 years 3 months ago
Personalization Services in Argumentation Tools: a Catalyst for Learning
Argumentation is considered as an essential element for effective learning since it enables learners to develop their points of view and refine their knowledge. Our aim being to fa...
Christina E. Evangelou, Nikos Karousos, Manolis Tz...
ECTEL
2006
Springer
14 years 3 months ago
Technology Appropriation in Face-to-Face Collaborative Learning
Studies in computer supported collaborative learning frequently under-expose the interaction between students and technology. To gain more insight in the way student groups interac...
Maarten Overdijk, Wouter van Diggelen