Abstract. Social navigation in a community of practice (CoP) is an approach of locating information through increased social awareness. Designing support for social navigation requ...
Abstract. This paper presents a strategy of dynamic user modeling for sketchbased user interface. A user model is defined as an incremental decision tree for a specific user. A dra...
Abstract. We present a data-driven shape model for reconstructing human body models from one or more 2D photos. One of the key tasks in reconstructing the 3D model from image data ...
In this paper, we discuss the development of young people's interactive storytelling skills within a game creation environment. We describe the Gamemaker workshop series, in w...
This paper explores the nature of player behaviour in game environments in relation to the methodology of the dramatist Bertolt Brecht. Firstly, a conceptualisation of how manipula...
Abstract. We have developed a learning platform to simplify and improve teaching and practice of Computer Graphics for beginners and advanced students. Our goal is to offer a set o...
In this paper, we formulate the image matting as one of solving energy minimization problems. Our approach has the following advantages. First, the matte estimation is modeled usin...
Abstract. In this paper, we investigated the effects of guided and unguided style VR learning on user attention and retained knowledge. We conducted a study where users performed g...
Jayoung J. Goo, Kyoung Shin Park, Moonhoen Lee, Ji...
This paper considers the potential of Virtual Learning Environments in schools focusing on 2 distinct user groups. Firstly, the children and teachers engaged in the learning situat...
Malcolm Padmore, Lynne E. Hall, Bob Hogg, Gareth P...
There are two main approaches, conservative and optimistic, for maintaining consistency in distributed network games. Under the conservative approach, players may experience netwo...