We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...
— We develop a systematic approach to incorporating uncertainty into planning manipulation tasks with frictional contacts. We consider the canonical problem of assembling a peg i...
Peng Cheng, David J. Cappelleri, Bogdan Gavrea, Vi...
Augmented surgical manipulation tasks can be viewed as a sequence of smaller, steps driven primarily by the surgeon's input. These steps can be abstracted as controlled intera...
Rajesh Kumar 0001, Gregory D. Hager, Aaron C. Barn...
While most previous work in planning manipulation tasks relies on the assumption of quasi-static conditions, there can be situations where the quasi-static assumption may not hold...
This paper reports the development of a robotic system designed to extend a human’s ability to perform small-scale (sub-millimeter) manipulation tasks requiring human judgement, ...
Russell H. Taylor, Patrick S. Jensen, Louis L. Whi...
This paper reports empirical results from a study into the use of 2D widgets in 3D immersive virtual environments. Several researchers have proposed the use of 2D interaction tech...
— The present paper describes a decision method for the placement of tactile elements for manipulation task recognition. Based on the mutual information of the manipulation tasks...
— This paper proposes a segmentation method of human manipulation task based on measurement of contact force imposed by a human hand on a grasped object. We define an index meas...