In this report, we discuss Tree Music, an interactive computer music installation created using GAIA (Graphical Audio Interface Application), a new open-source interface for contr...
This paper describes the design and on-going development of an expressive gestural MIDI interface and how this could enhance live performance of electronic music. Keywords gestura...
This paper describes the use of evolutionary and artificial life techniques in sound design and the development of performance mapping to facilitate the real-time manipulation of ...
We present case studies of unusual instruments that share the same excitation mechanism as that of the bowed string. The musical saw, Tibetan singing bow, glass harmonica, and bow...
This paper describes the SillyTone Squish Factory, a haptically engaging musical interface. It contains the motivation behind the device’s development, a description of the inte...
Geoffrey C. Morris, Sasha Leitman, Marina Kassiani...
This paper describes the first system designed to allow children to conduct an audio and video recording of an orchestra. No prior music experience is required to control the orc...
Auracle is a “group instrument,” controlled by the voice, for real-time, interactive, distributed music making over the Internet. It is implemented in the JavaTM programming l...
Chandrasekhar Ramakrishnan, Jason Freeman, Kristja...
A system is introduced that allows a string player to control a synthesis engine with the gestural skills he is used to. The implemented system is based on an electric viola and a...
In this paper, I will describe a computer vision-based musical performance system that uses morphological assessments to provide control data. Using shape analysis allows the syst...
This report presents a novel interface for musical performance which utilizes a record-player turntable augmented with a computation engine and a high-density optical sensing arra...