The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
This paper introduces the notion of transparent distribution of real time software components. Transparent distribution means that (1) the functional and temporal behavior of a sy...
Emilia Farcas, Claudiu Farcas, Wolfgang Pree, Jose...
Abstract. The design, development, construction and testing of an ArtificialVision controlled Traffic-Light prototype has been carried out to rule and regulate intersections. Metho...
Abstract. The Real Time Specification for Java (RTSJ) is an augmentation of Java for real time applications of various degrees of hardness. The central features of RTSJ are real t...
Discrete-event packet-level network simulation is well-known and widely used. Network emulation is a hybrid approach that combines real elements of a deployed networked applicatio...
In order to efficiently deal with the heterogeneity in the current and future multimedia ecosystem, it is necessary that content can be adapted in a format-agnostic manner. A fi...
Davy De Schrijver, Wesley De Neve, Koen De Wolf, R...
Shadow maps are a widely used shadowing technique in real time graphics. One major drawback of their use is that they cannot be filtered in the same way as color textures, typica...
The implementation of a codec for real time applications such as video-conferencing at low bit rates is discussed. The discrete cosine transform has been used for compression, both...
In this paper, we present a method for generating a texture for hiding a marker in augmented reality applications. The texture is generated by interpolating the neighbourhood of t...