CANDC
12 years 11 months ago
2011 ACM
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
CANDC
12 years 11 months ago
2011 ACM
Science-fiction and fantasy stories often contain objects never envisioned previously. Inventing gadgets like lightsabers or mythical creatures like griffins is a creative task. T...
CANDC
12 years 11 months ago
2011 ACM
In this paper we discuss the role of open-source hardware in supporting creativity. We use the case study of an opensource FM radio and explore the modes of creation that emerged ...
CANDC
12 years 11 months ago
2011 ACM
This paper discusses Paradigm, a game of intuition and pattern exploration. We offer a sample case study aimed at illustrating the game’s relevance as a microdomain for studying...
CANDC
12 years 11 months ago
2011 ACM
This paper describes a computerized aesthetic composition task that is based on a “creativity as search” metaphor. The technique collects detailed, moment-to-moment data about...
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