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FLAIRS
2007
13 years 11 months ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
FCCM
2006
IEEE
144views VLSI» more  FCCM 2006»
14 years 2 months ago
Combining Instruction Coding and Scheduling to Optimize Energy in System-on-FPGA
In this paper, we investigate a combination of two techniques — instruction coding and instruction re-ordering — for optimizing energy in embedded processor control. We presen...
Robert G. Dimond, Oskar Mencer, Wayne Luk
ICCAD
1998
IEEE
120views Hardware» more  ICCAD 1998»
14 years 29 days ago
Communication synthesis for distributed embedded systems
Designers of distributed embedded systems face many challenges in determining the appropriate tradeoffs to make when defining a system architecture or retargeting an existing desi...
Ross B. Ortega, Gaetano Borriello
DATE
2008
IEEE
168views Hardware» more  DATE 2008»
14 years 3 months ago
A methodology for improving software design lifecycle in embedded control systems
Control design and real-time implementation are usually performed in isolation. The effects of the computer implementation on control system performance are still evaluated on the...
Mohamed El Mongi Ben Gaid, Rémy Kocik, Yves...
FCCM
2007
IEEE
107views VLSI» more  FCCM 2007»
14 years 3 months ago
Optimizing Logarithmic Arithmetic on FPGAs
This paper proposes optimizations of the methods and parameters used in both mathematical approximation and hardware design for logarithmic number system (LNS) arithmetic. First, ...
Haohuan Fu, Oskar Mencer, Wayne Luk