General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
In this paper, we investigate a combination of two techniques — instruction coding and instruction re-ordering — for optimizing energy in embedded processor control. We presen...
Designers of distributed embedded systems face many challenges in determining the appropriate tradeoffs to make when defining a system architecture or retargeting an existing desi...
Control design and real-time implementation are usually performed in isolation. The effects of the computer implementation on control system performance are still evaluated on the...
This paper proposes optimizations of the methods and parameters used in both mathematical approximation and hardware design for logarithmic number system (LNS) arithmetic. First, ...